Second, how do i look for the kit sounds in the sound browser? I’m trying to change the location of the kick and snare pads by using the sound browser.
The Kit sounds are stored independently from the sounds in the sound browser (even though they are the same in this case). In other words Track Sounds are not direclty linked to the sounds stored in the sound pool/+drive.
You need to load up the AR808 Sounds into your Sound Pool.
The AR808-Sounds.syx file includes the individual sounds.
http://www.colinfraser.com/tr909/my909.htm has the raw eprom samples from the 909 converted to wav so you could use them with the Rytm. Should be very close to a 909 since the 909 uses those eprom samples through analog circuitry, much like the Rytm’s architecture.
Too bad the Rytm has to convert them again to 16bit 48khz. Might introduce more artifacts. Make sure to use a good sample rate converter. I’d recommend the latest versions of Audacity, Sony Sound Forge, Adobe Audition or Audiofile Sample Manager.
The TR-909 used digital ROM samples to generate the sounds of the Hats and Cymbals.
The only analog part of that circuitry is the VCA/Envelope section which shapes the dynamics of the sound.
As suggested by R7, the closest way to get authentic hats would be to use the original ROM sample and then set up the dynamics appropriately.
I couldn’t imagine the bit/sample rate conversion would introduce much of a change in the sound. The D/A converter on the 909 was pretty lo-fi to begin with.
Yeah, especially in a noisy sample any artifacts probably wouldn’t be audible. Sample rate conversion is just something I keep bringing up in Rytm threads where it seems like it might be prudent. Most programs create a ton of aliasing when changing soundfiles sample rate. Just for anyone’s reference: http://src.infinitewave.ca/
The Kit sounds are stored independently from the sounds in the sound browser (even though they are the same in this case). In other words Track Sounds are not direclty linked to the sounds stored in the sound pool/+drive.
You need to load up the AR808 Sounds into your Sound Pool.
The AR808-Sounds.syx file includes the individual sounds.
Hope that makes sense.
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The pool seems to work. Is the kick only limited to the one pad? Can i clone it and place it anywhere else on the 3 OSC row?
Did the kick and snare of a 909 come from analog wavforms or through a rom sample?